Games are a powerful medium for enabling audiences to fully immerse themselves in worlds, becoming active participants in the process and adding to the world building experience. For 2016 BAFTA Breakthrough alum Jon McKellan, director and writer of Silent Hill: Townfall and founder of the studio Screen Burn, creating the narratives that allow this process to happen is a passion.
In a special in the studio visit the Silent Hill: Townfall team share their experiences of creating the game and McKellan delves into the role that a strong narrative and attention to detail plays when crafting a world within a game…