Film, games and television are storytelling industries, and the creatives that work within them are all storytellers at heart. But how is the games industry evolving and how is this impacting how narratives are shaped? Well, for a start there is increasing overlap across the crafts and mediums through which today’s stories are being shared, and with it new opportunities and challenges for creators.
Given the enduring importance of storytelling, in all its forms, and BAFTA’s unique position as the only academy to celebrate storytelling across film, games and TV, BAFTA CEO Jane Millichip hosted a panel of experts at the 2026 Develop Conference in Brighton to share their thoughts on the evolution of the craft. A vital conversation as Millichip explains: “Storytelling has always been one of humanities most powerful means of making sense. From the songlines of Australia, parchment and quill, the Caxton Press, the Amstrad 360 spectrum, through to proto-telepathic generative AI… Technologies, platforms, business models may have moved on dramatically but our desire to connect through stories remains remarkably constant.
“What is changing however is the audiences. How audiences engage – they don’t simply watch or read [stories] they now inhabit them, influence them, share them and carry them in their daily business across multiple platforms and experiences.”
Here’s what panellists Véronique Lallier - Chief Development Officer, IO Interactive, BAFTA winner and Games Committee member, Abubakar Salim - CEO & Founder, Surgent Studios and Eloise Singer - Emmy-Nominated Producer, Writer & Director, CEO of Singer Studios had to say…