Ilkka Paananen, CEO of the company behind free-to-play mobile hits like Hay Day and Clash of Clans, explains why failure should be celebrated.
Giving a 2016 Games Lecture, Paananen, head of acclaimed games creators Supercell, told an audience how the company toasted failures with glasses of champagne.
“[In some games companies] it really is all about doing the same thing over and over again – and no mistakes allowed,” he said.
“It’s in very, very stark contrast to what the games industry is all about – or any creative industry. So in fact you want to innovate. You want to try different things, which by definition leads to making mistakes.”