The 2021 Young BAFTA Game Making Award finalists have been revealed, so get ready to have a play and be inspired.

Finalists in the category for 15-18 years old game makers are; BackYard Racing, Déjà Vu, Doragon, Earthling: Chapter One, Marsh, Springman, The Little Ninja, Thoughtless, To Be and Not To Be, and Welcome Looming.

Finalists in the category for 10-14 years old game makers are; Cells VS Superbugs, Colour Pew Pew, Corruption, Cube Stacker, Getting out of it, Hot Dodge!, Ride, Rollin, Runaway Trains, and Steep Ascent.

Game Making Award: 15 -18 years old

A computer image of a blue car in the middle of a garden with a yellow slide in the background.

BackYard Racing (Unreal Engine) - Aysheq Hussain (17), Birmingham

A fun, nitro-fueled, competitive online multiplayer toy car racing game where players get to race circuits around DIY backyard tracks.

The player begins as the driver/controller of a blue RC toy car at the beginning of a competitive time trial race. The objective of the time trial is to complete three laps of the backyard circuit in a faster time than your opposition. But. ultimately to unlock the next stage, the player must complete the level and win at least one gold star. A player can win a maximum of three gold stars and with each star, the player also earns points that can be spent in the car garage on upgrades and customisations.
Deja Vu

Déjà Vu (Phaser) - Matt Scalzo, Benjamin Samyani, Jules Wray (15), London

A fun and exciting platformer filled with mind challenging exercises and a genderless protagonist.

Scientists try to bridge the gap between human and computer intelligence in an experiment. The human involved is trapped inside the brain of a computer and has to try and reach a glitch on each level which is described to do 'funky stuff'. The glitch spawns clones of yourself and repeats your previous moves backwards.
A still from a computer game showing three goats preparing to attack a monkey.

Doragon (Unity) - Alice Shepherd, Alice Core, Eleanor Breheny (15), Kirton

Samurai Monkey owns a Sushi Shop. Doragon (the sky dragon) is hungry and wants some sushi, but is too big to fit in the shop. He is insulted by not being let in, so brings his army of goats to siege the sushi shop.

The samurai monkey must fight off waves of the goats and eventually Doragon himself, to protect his precious sushi. To defeat Doragon the monkeys have to find the golden sushi, currently protected by the monkey shaman.
A screenshot of the Earthling computer game.

Earthling: Chapter One (RPG Maker MV) - Ella Lavelle (15), Warwick

The first chapter of a sci-fi RPG in which two aliens (who are ex-intergalactic jewel smugglers who got arrested and are now doing community service) have to help a human get back to Earth. They do this by solving escape room style puzzles all while evading their parole officer and the malevolent King of the Universe, King Herrick!
A screenshot of the Marsh game showing rockets being targeted at the sun.

Marsh (Unity) - Tom Kay (18), Solham

A 2D Boss rush game in which you take on the Sun and Moon.

You play as a marshmallow called Marsh in his quest to defeat the Sun and Moon and avoid their evil attacks. The game centres around boss rushes which have multiple phases that increase in difficulty. You must avoid the attacks whist collecting liquid to deal damage to the boss.
A screengrab of the Springman game.

Springman (Unity) - Jakub Bala (17), Colchester

Springman is a challenging game where you control the environment rather than the player, who must perpetually climb upwards avoiding the dangerous rising liquid, as well as enemies blocking his path.

A rogue "Springman" module has breached containment at an undisclosed robotics facility; with your help. You must aid the "Springman" to create an upwards path so you and it can escape the facility. However, the facility is being flooded with a super oxidising liquid, which will instantly incapacitate the Springman on contact. As well as this, as the player, you must also remove any of the enemies that are trying to stop the Springman from climbing
higher.
An animated ninja stood on a bridge crossing a river.

The Little Ninja (Dreams) - Finley Jackson (16), Salisbury

The Little Ninja is a fun, addictive, family friendly game where you go through multiple levels with different environments that make use of vibrant colours and nature.

The Little Ninja is about a Ninja who has been tasked to defeat evil Ninjas who are invading. The game gets harder as you progress through the six levels, where you fight through four waves of enemies per level. The game is designed to be family friendly as the ninjas use tiny bamboo sticks to fight, and there is no blood or gore involved at all.
An animated figure of a girl with long dark hair wearing a white hat.

Thoughtless (Unity) - Sara Szasz (18), Barnet

A first person adventure game where you take the role of a detective in search of their lost uncle in his manor that's more fiction than reality.

In thoughtless you encounter the staff of a manor and help them with their troubles to progress to new rooms and come closer to solving the mystery of what's really happening.

As you progress you uncover the truth of the manor, that it's not real. Well, more accurately, it's a dream, a safe haven someone created to escape from life. Each of the staff members represents a part of their personality in some way or other. It's up to the player to get to the final room and try to convince the dreamer to free them all by waking up.
A screenshot of the To Be and Not To Be game.

To Be and Not To Be (Unity) - Marilyn Briggs, Louise Allan (18), Haddington

To Be and Not To Be is a puzzle, a platformer and a paradox all combined into one simple wee game of buttons and boxes.

The user plays as Schrodinger's cat; switching between being dead and alive to move a piece of radioactive material to the correct place in order to attempt to escape the research facility that the team of scientists have imprisoned you in. When dead the player can move through certain walls and touch the material without being poisoned, when alive you can interact with buttons and physics.
An animation of a young girl with ginger hair walking through a wood.

Welcome Looming (Unity, Visual Studio, Photoshop) - Rose Brooksby-Conroy, Viktor Abagian (17), Waltham Forest

Alone, afraid and on a frightening quest into the forest, a naïve child seeks to find their mother. To do so, they must overcome the threats of nature, solving puzzles and overcoming challenges to survive. Nature will NOT be as kind this time around in this point and click game.

In Welcome Looming you play as a young girl who leaves the safety of home to search for her mother. In cutscenes, a poem is read to the player with the game based around the poem’s themes of the power of nature. Solve puzzles by picking up items, combining them and using them to get other items, before the intensity increases as you flee from a deadly wolf.

Game Making Award: 10-14 years old

Cells VS Superbugs (Scratch) - Peter Owen (13), Dunblane

Cells VS Superbugs is an educational game that aims to show its players the threat of Superbugs is a real one, even if Covid-19 is at the forefront of our minds.

In Cells VS Superbugs there are two modes you can embark on, story mode and endless mode. You will start as a cadet in story mode and from there you will be sent all around the body destroying enemy bugs that are a constant in our lives. You will be shown the power of antibiotics. You will have to fight enemy Superbugs to stop them from infecting others around you. What are you waiting for? We Need You!

Colour Pew Pew (Atom, Solar2D, sfxr, Inkscape) - Alex Robinson (14), London

You’re the last defender between a solar system and the enemy hordes coming at you in all sorts of colours and sizes. To protect these planets you’ll need to upgrade your ship and match the enemies’ colour to shoot them down.

The first enemies will spawn into the game and start advancing towards the shield that protects the planet, if they hit the shield enough times they'll break it and move onto the planet. The enemies can come in seven different colours; Red, Orange, Yellow, Green, Blue, Indigo and Purple, as the player you must match their colour to be able to shoot them down. With each hit on the enemy they will drop coins for you to pick up, if you collect enough of these coins you can purchase upgrades from the Emporium.

Corruption (Scratch) - Alex Phillips (11), Bristol

Corruption is a simple but unique take on the platformer genre, using many techniques to make the game as challenging but at the same time fun as possible.

When you first press play, you will be greeted by a small ball. This is your player. Use the arrow keys or WASD to roll, bounce and heal your ball while racing to the end of the dangerous landscape.

Cube Stacker (Unity) - Edward Hesketh (11), Leeds

A simple and easy-to-play game where you match the colours of falling cubes.

An intelligent life-form ("HeadBlockhead") wishes to waste the brainpower of humans, to stupefy them in preparation for alien invasion. To do this, the life-form has designed a mobile game. The game takes place in abstract space. The player controls the intelligence cube. On each face of the cube there is an absorption pad of a specific colour. The intelligence cube attracts other cubes, but only absorbs intelligence when the colours on the faces of the cubes match. The player can rotate the cube to match the colours. A counter records the amount of human intelligence wasted on matching the colours, rewarding the human.

Getting out of it (Gamemaker Studio 2) - Andrew Ah-Weng (14), Sanderstead

A short platformer where you only have a jetpack and a rope swing.

In this game you use a jetpack and a rope swing to traverse a small underground world in order to "get out of it". The objectives are to flick two levers hidden by two different platforming challenges, then to return to the door and win. The time taken to complete the game as well as number of deaths are displayed on the win screen to incentivise speedruns or deathlessruns.

Hot Dodge! (Gamemaker Studio 2) - Thomas Watson (11), Haddington

An addictive and fast-paced 2D strategy game where you guide your tasty hotdog through 14 action-packed levels, testing your reactions and agility as you dodge the onslaught of evil healthy vegetables.

One touch of Broccoli is fatal! Freeze to overcome the dastardly Onions - or die! Survive their nutritious devilry till the later levels and your delicious ‘dog will gain a shield - but your invincibility only lasts a limited time. Use it wisely!

Ride (Unity) - Shuaib Magamedov (12), Harrow

Drive and flip through each level, collecting as many coins as possible.

You have to drive through each level, flipping in the air as much as possible. You have to collect as many coins and at the end of each level, there is a flag that you have to reach in order to move to the next level. If you fall off then the game restarts. But remember, things are not always as they seem...


Rollin (Unreal Engine) - Jack Rafferty (14), Cowbridge

A frantic and addicting take on the platformer genre.

In Rollin, you play as a ball, slipping and sliding through a variety of tricky levels. The catch: there's almost no friction! This means that you will slip and slide all over the place, leading to some hilariously frustrating moments.

Runaway Trains (Unreal Engine) - James Lindsay (13), Feniton

Save the runaway model trains from crashing by changing the points.

Your model railway has broken. The trains are running, but the only controls that work are the points. Try to prevent your trains from crashing by changing the points. Stay safe for a certain amount of time to complete the level. As you rise through the levels, you have more trains, faster trains or more complex track layouts.

Steep Ascent (Unity) - Suvir Muniyal (13), Leeds

Control a shooting star as you perilously dodge triangles which shoot out circles.

In Steep Ascent you control a shooting star as it tries to dodge harmful triangles which shoot out circles. You can use a slow motion feature to carefully plan out your trajectory to avoid all the obstacle that get in the way of you and getting your best high score. Your only objective is to get as far upwards as you can which means it only take a small amount of time to be able to play the game but it takes a long time become accomplished.