(She/Her)

Cara’s breakthrough project is the VR game Ghost Town.

If you want to know how much games mean to Cara you need look no further than her life to date. Beyond her current job as a games writer and previous career as an award-winning games journalist, she credits games for providing the impetus to learn how to read and write. Aged just three, she attempted to play an old parsing text adventure game on her dad’s BBC Micro, but it didn’t understand her inputs because she couldn’t yet spell – a passionate writer, reader, and gamer was born that day. That she went on to write her English Literature dissertation at Edinburgh University on Max Payne seems inexorable.

Cara began writing her own interactive fiction games for Rock Paper Shotgun, before the industry came knocking – with her first writing credit on Dishonored 2 (2016). Further credits include Void Bastards (2019), Dreams PS4, and breakthrough project, Ghost Town (2025). She is currently writing for a triple-A game, and working with a smaller indie team to craft the story for Sleight of Hand.

In their own words…

“What I’m trying to do now is think about how I can innovate in the medium. Having done a VR game, what else is a different way to tell a story in games? As an industry, we get excited about technological advances, but we don’t get similarly excited about artistic advances, such as in storytelling, in the same creative way that film and TV people do… I really think we should be looking more at how we can tell a story in new and different creative ways.”