QWhen did you first decide you wanted to work in the games industry, and what made you decide to be a designer?
AI never really decided I wanted to work in the games industry, I sort of fell into it. Back when I was at University there weren’t really any games classes, so I just did a Computer Science Degree. During that, I did a year in industry at Compaq down in Reading. I was making software that archives your Outlook e-mail onto a web interface so you could search all of your e-mail, incredibly boring software.
We used to spend time after work playing Quake on the machines and I really got into making Quake levels in the level designer. That was also the same year that Half-Life came out so we were all playing Half-Life in terrible resolution on our lunch breaks. Half-Life used pretty much the same level editor as Quake, so it was easy to transition across. Counter-Strike came out around about that time too, so I got into mapping for that as well.
After that year in industry, I went back to University and applied for all sorts of jobs but nothing really specific to games. A company from Sheffield, Particle Systems, had posted on one of the Counter-Strike mapping forums, advertising that they needed designers for a new first person shooter. So I thought ‘why not?’ and applied. I went for an interview and lucky enough I got the job. Like I said, I never set my sights directly on working in the games industry, but it felt so natural to work there. I’ve never worked anywhere else and it’s just been the one for me.