Words and interview by Chris Schilling
Anna Hollinrake can pinpoint the moment she took the first steps that would lead her to become a celebrated games artist, illustrator and 2017 BAFTA Breakthrough Brit. While playing Lionhead’s BAFTA-winning RPG Fable II, she found herself drawn to the paintings on the game’s loading screens. “After spending time on DeviantArt and around other artists, I realised games don’t descend fully-formed from the heavens. It was a moment of realisation – that I could hypothetically do the paintings for these loading screens and create art for games,” she says.
By the age of 12, Hollinrake had already developed a keen interest in computers, making games in BASIC. Her father was a guitar tutor, whose friend wanted guitar lessons for his son; in return, she was taught HTML and CSS, and art packages such as PaintShop Pro 9. A love of anime encouraged her to develop her style throughout her teens, before her epiphany about game art led her to a course in the subject at De Montfort University in Leicester, where she developed and refined her distinctive style. After graduating, she became a freelance artist before accepting a first studio role at Chester’s Paw Print Games, working on co-op fighting game Bloody Zombies.
Then came an unmissable opportunity to work at Stainless Games on Magic: The Gathering spin-off, Magic Duels. “I’d always been obsessed with the card art,” Hollinrake says. “In my cover letter I mentioned I had a bit of a hoarding problem with the cards, and that actually went down pretty well in the interview.” After a series of redundancies at the studio, Climax Studios stepped in and scooped up Hollinrake and her colleagues. As fate would have it, Climax had just begun work on a project that seemed even more ideal: whimsical VR adventure Lola and the Giant. Hollinrake’s portfolio dovetailed perfectly with the project lead’s vision, and the results were dazzling, leading to her selection for 2017’s BAFTA Breakthrough Brits list.