Harvey Elliott (Chair)
Harvey is CEO of Marmalade, overseeing the Marmalade Game Studio developing titles for young audiences across mobile devices, and the Marmalade technology; that enables game and app developers to create rich content to release across a multitude of mobile devices, phones, tablets smart TVs and desktop computers. Prior to joining Marmalade, Harvey was VP, General Manager of Bright Light at Electronic Arts (EA) driving intellectual properties targeting family and mainstream audiences including the Harry Potter game franchise. Harvey has been in the games industry for nearly 20 years in a number of studio leadership roles and with a title roster which has included multiple Harry Potter titles, Crazy Taxi, Alias, Dakar Rally 2 and Burnout 3: Takedown amongst many more. Prior to joining EA in 2003, he was Studio General Manager of the Cheltenham Studio for Acclaim Entertainment, with overall responsibility for Acclaim’s Teesside and London studios.
Studio Head at London-based Improbable, creating new kinds of online games experiences and the technology to make that happen. Worked for 5 years at Crytek in Germany, one of the world’s largest independent developers, including managing development of games such as Crysis 3, Ryse, and Homefront 2, the free2play Warface and mobile projects Fibble and The Collectables. Spent 9 years at Electronic Arts, working on games such as Battlefield, Black & White 2, Crysis, Timesplitters 3, Freedom Fighters and FIFA Manager.
Georg has worked for Lionhead Studios on BAFTA Award-winning games such as Black & White, The Movies, Fable 1, 2 and 3. In 2009 he was named one of '30 under 30 rising stars in video game development' by games industry magazine Develop. He left Lionhead in 2011 to pursue an exciting venture, still unannounced, for which he has assembled and run a small development team.
Ray's career in the Games industry started with Virgin Mastertronic in the late 1980’s. When SEGA (UK) was formed he became a Sales Manager and had the pleasure and privilege of introducing the Mega Drive and the world of Sonic the Hedgehog to UK gamers. Ray joined Sony Electronic Publishing Limited in 1993 as Director of Sales for Europe. He was instrumental in setting up the infrastructure of SEPL in Europe prior to the establishment of Sony Computer Entertainment Europe (SCEE). SCE was then formed in 1994, and in 1995 Ray was promoted to Managing Director of SCE UK to manage the launch of PlayStation 1. In 1997 Ray was again promoted to Vice President/Managing Director and, in August 2002, he was appointed Senior Vice President/Managing Director of SCE UK. In addition to the UK, Ray oversaw all the sales and marketing activities for the regions of Ireland, Nordic and Benelux.
Dr Jo Twist
Jo has been CEO of Ukie since January 2012. Ukie is the trade body for games and interactive entertainment businesses in the UK, and has a mission to make the UK the best place in the world to make games.
Previously, Jo was Channel 4’s Commissioning Editor for Education, where she commissioned Digital Emmy-winning Battlefront II, free to play browser and iOS games, including Sweatshop, Nomnation and International Racing Squirrels, and social media projects. Earlier in her career, Jo was Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor, and in a former life a technology reporter for BBC News.
With a background in digital media, education, creative technology and youth culture, and a PhD in online communities, identity and young people, Jo brings a wealth of experience in all aspects of interactive entertainment including media, technical innovation and creativity, commercial and political issues. Jo is Deputy Chair of the British Screen Advisory Council, a London Tech Ambassador, a Bafta Games Committee member, and sits on a number of other boards and advisory groups. She is one of the Top 100 UK Women in Video Games, on the MCV 100 Brit list in the games industry and is a BIMA Hot 100 in digital. She is a Vice President for games and accessibility charity, Special Effect.
Bossa Studios, Cofounder, Creator-in-Chief / CCO at Bossa Studios
Lifetime gamer and game-maker, Imre is an expert in game design, narrative, crossmedia, production and audience engagement. He is known for promoting innovative and collaborative creative approaches including Bossa's regular internal Game Jams. Throughout his colourful career, Imre has worked on a wide range of game genres and platforms. He's Cofounder and Creator-in-Chief at Bossa Studios - creator of BAFTA-nominated Surgeon Simulator, I Am Bread, and BAFTA-winning MonsterMind.
Dave is director of Sony’s London Studio, overseeing Sony’s critically acclaimed ventures into the world of virtual reality on PlayStation. Recent demos include The Deep, The London Heist and The Getaway, exhibited around the world at key games industry events such as E3, GDC and Gamescom.
During nearly twenty years in the industry Dave’s has taken on a variety of roles, ranging from programmer to executive producer. He has worked on on a wide portfolio from SingStar to Wonderbook, culminating most recently with key involvement in Sony’s Project Morpheus, a virtual reality headset due for release in 2016. Dave is an active member of the gaming community, holding seats on the BAFTA Games Committee, and the Games Developer Conference and Virtual World Congress advisory boards.
Lee Schuneman is Studio Head of two European Microsoft studio's; Lift London and Press Play.
Lift London based in Soho is home to a growing collective of world-class artists, designers and creative technologists. The first European studio to be built by Microsoft from the ground up, it is a global centre of excellence in designing and developing the future of how people interact with Microsoft’s services and devices.
Press Play is an award-winning games development studio based in Copenhagen, Denmark. With an impressive track record of bringing games to market across a range of devices, Press Play are responsible for much-loved original IP such as Max & The Magic Marker, Max: The Curse of Brotherhood and the BAFTA-nominated Kalimba.
With almost twenty years leadership experience and two BAFTA's, Lee has been responsible for successful product and platform initiatives for both Microsoft and Nintendo. These include BAFTA award-winning games, highly popular apps, ground-breaking mobile experiences and emergent technologies.
From creative development to software engineering, hardware prototyping to strategic planning, Lee operates at the cutting edge of design & innovation to deliver on his mission: to be deliberate, distinctive and daring.
Catherine is a Senior Designer at Creative Assembly and worked on BAFTA Award-winning Alien: Isolation and it's DLC, in total she has been working as a Designer for 6 years and previously worked at Electronic Arts Bright Light on Harry Potter and Flips titles. She has been listed in the Top 100 Women in Games list for MCV twice now and really appreciates all initiatives to inspire getting women working in the games industry. As well as working in games professionally she also takes part in multiple game jams throughout the year and encourages everyone to give them a go to test themselves. Catherine is a very active member of BAFTA helping out at any opportunity and if that wasn't enough about games, she is also a games enthusiast and has a joint video game collection with her twin sister Charlotte amassing a very large number of games and consoles.