Harvey Elliott (Chair)
Harvey is CEO of Marmalade, overseeing the Marmalade Game Studio developing titles for young audiences across mobile devices, and the Marmalade technology; that enables game and app developers to create rich content to release across a multitude of mobile devices, phones, tablets smart TVs and desktop computers. Prior to joining Marmalade, Harvey was VP, General Manager of Bright Light at Electronic Arts (EA) driving intellectual properties targeting family and mainstream audiences including the Harry Potter game franchise. Harvey has been in the games industry for nearly 20 years in a number of studio leadership roles and with a title roster which has included multiple Harry Potter titles, Crazy Taxi, Alias, Dakar Rally 2 and Burnout 3: Takedown amongst many more. Prior to joining EA in 2003, he was Studio General Manager of the Cheltenham Studio for Acclaim Entertainment, with overall responsibility for Acclaim’s Teesside and London studios.
Harvey Elliott is also Chair of the BAFTA Children's Committee.
Studio Head at London-based Improbable, creating new kinds of online games experiences and the technology to make that happen. Worked for 5 years at Crytek in Germany, one of the world’s largest independent developers, including managing development of games such as Crysis 3, Ryse, and Homefront 2, the free2play Warface and mobile projects Fibble and The Collectables. Spent 9 years at Electronic Arts, working on games such as Battlefield, Black & White 2, Crysis, Timesplitters 3, Freedom Fighters and FIFA Manager.
Georg has worked for Lionhead Studios on BAFTA Award-winning games such as Black & White, The Movies, Fable 1, 2 and 3. In 2009 he was named one of '30 under 30 rising stars in video game development' by games industry magazine Develop. He left Lionhead in 2011 to pursue an exciting venture, still unannounced, for which he has assembled and run a small development team.
Ray's career in the Games industry started with Virgin Mastertronic in the late 1980’s. When SEGA (UK) was formed he became a Sales Manager and had the pleasure and privilege of introducing the Mega Drive and the world of Sonic the Hedgehog to UK gamers. Ray joined Sony Electronic Publishing Limited in 1993 as Director of Sales for Europe. He was instrumental in setting up the infrastructure of SEPL in Europe prior to the establishment of Sony Computer Entertainment Europe (SCEE). SCE was then formed in 1994, and in 1995 Ray was promoted to Managing Director of SCE UK to manage the launch of PlayStation 1. In 1997 Ray was again promoted to Vice President/Managing Director and, in August 2002, he was appointed Senior Vice President/Managing Director of SCE UK. In addition to the UK, Ray oversaw all the sales and marketing activities for the regions of Ireland, Nordic and Benelux.
Jo Twist CEO, UKIE
Biography to follow
Bossa Studios, Co-founder, Creator-In-Chief
Fiona Sperry is best known as Founder, Studio Director and Executive Producer at Criterion Games where for the past fourteen years she led the creation and development of the Burnout series, Black and Need for Speed Hot Pursuit. She recently formed Three Fields Entertainment, a new British games company, with her long term creative partner, Alex Ward. The duo have one of the most commercially and creatively successful partnerships in the UK game development industry, producing eight AAA games in less than 13 years, generating over a billion dollars in revenue and winning countless awards across the globe for their innovation and originality. Burnout 3 won three Bafta awards and Need for Speed Hot Pursuit won the Bafta award for Best Multiplayer.
Lee Schuneman is Studio Head of Lift London, a 21st century entertainment business. Leading an end-to-end team that has “Entertainment as a Service” at its core and is focused on Tablet, Mobile & Connected Devices. With over 18 years entertainment experience, Lee has led and influenced numerous highly successful Microsoft and Nintendo products and platform initiatives, including the BAFTA award winning Kinect Sports 1 & 2 and the multi-million selling Diddy Kong Racing. Throughout his time at Microsoft he has also been fundamental in the development of many Xbox LIVE initiatives, including the creation of the Xbox 360 Avatars and the Sky TV app partnership. From creative to development to performance marketing, Lee operates at the cutting edge of innovation, business models and organizational practices.