Dr Jo Twist (Chair)
Jo is CEO of Ukie, the trade body for UK games and interactive entertainment, making the UK the best place in the world to make, sell and play games. She is also Deputy Chair of the British Screen Advisory Council, London Tech Ambassador, Chair of the BAFTA Games Committee, an Ambassador on the Mayor of London’s Cultural Leadership Board, and Creative Industries Council member. In 2016 she was awarded an OBE for services to the creative industries and won the MCV 30 Women in Games award for Outstanding Contribution. She is a Vice President for games and accessibility charity, SpecialEffect and the government’s Sector Champion for Disabilities. Previously, Jo was Channel 4 Education Commissioning Editor where she commissioned Digital Emmy-winning Battlefront II, free to play browser and iOS games and social media projects. Jo was Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor, and technology reporter for BBC News. Her doctorate in the late 1990s was an ethnography exploring identity and concepts of difference in place based and virtual communities.
Chair at Outright Games
Nick is Chair at Outright Games, a publisher of licensed games for kids, Executive at the Near Future Society, a group bringing together government, education, technology and entertainment people, and former Chair of the Games Committee at BAFTA. He is Advisor at Sensible Object, a Connected Toys & Games company, an Advisor at Improbable, a tech start-up that has raised $500m and an Advisor at Payload Studios, developers of Terratech. Before that, he worked for 5 years at Crytek in Germany, managing teams across the world, including development of games such as 'Crysis 3', 'Ryse', and 'Warface'. He also spent 9 years at Electronic Arts, working on games such as 'Battlefield', 'Black & White 2', 'Crysis', 'Timesplitters 3', and 'Freedom Fighters'.
CEO, Dream Reality Interactive
Dave set up Dream Reality Interactive in September 2016. The team, which is constantly growing, have a rich history in developing VR, AR and singing games, some of whom worked with Dave at Sony's London Studio. Prior to Dream Reality Interactive, Dave was the Director of Sony's London Studio, the home of multi-million selling game franchise SingStar, DanceStar, Wonderbook and PlayStationVR Worlds. Before heading up London Studio he was an Audio Manager, Creative Services Manager, Executive Producer on games SingStar and Wonderbook, and has also released a number of dance records. Dave is also an active member of the game development industry, holding positions on the BAFTA Games Committee, the Game Developers Conference (San Francisco), Virtual Reality Developers Conference, and the Virtual Reality World Congress.
Head ot Studio Operations, PlayStation London Studio
Tara moved to London after growing up and studying on the South Coast of England. She has a background in Art & Design and studied a Masters of Art in Computer Animation at the National Centre for Computer Animation. Tara joined PlayStation London Studio in 2000 as an Animator on her first game, The Getaway. Passionate about all things Art and Animation, Tara has risen through the business, and is now a part of PlayStation London Studio’s senior management as Head of Studio Operations. In this role, she has established a team to develop the environment, culture, processes and people within the studio. In her free time, Tara supports the next generation of game developers through mentoring and contributing to a number of Academic and Advisory Boards. She loves to escape the capital at the weekends to enjoy the outdoors with friends and family.
Biography to follow
Head of Studio, London, King
Carolin Krenzer is the Head of Studio for London at King, a leading interactive entertainment company for the mobile world. She joined the company in the summer of 2012 as the first Executive Producer in London to help build up the studio and bring the studio’s first title called Farm Heroes Saga to life – now the second biggest King Franchise.
Prior to joining King, Krenzer worked at EA Interactive/ Playfish as the Director of Product Management. She ran product for the popular title ‘The Sims Social’ as well as managed the tycoon game ‘Restaurant City’.
Before moving to the UK and joining the games industry, she lived in Munich, Germany, working as a management consultant at Accenture, one of the world’s leading organizations providing management consulting, technology and outsourcing services.
Krenzer has vast international business experience having lived and worked in several countries including Brazil, China, Canada, France and Portugal.
Krenzer studied International Business Management, majoring in International Finance and Marketing at Furtwangen University in Germany and Concordia University in Montreal graduating with an M.A. in International Business. She currently resides in London.
Veronique has been an avid gamer since her youth, having a deep interest in competitive gaming, and took her first steps in the industry with a year spent at Ubisoft France in 1999. From that moment, she has grown and developed in the fast-paced and ever changing industry, bringing her in-depth expertise in marketing and publishing to premier games companies including Rockstar, NCsoft, Warner Brothers and most recently Hi-Rez Studios in her career spanning 15+ years.
Veronique has prided herself in learning and continuously developing her skills, in no small part thanks to the amazing people and teams she counted herself lucky to encounter along the way.
Working as the General Manager at NCsoft, Veronique lead the European office in Brighton with over 70 employees overseeing the introduction of Guild Wars to the international market. Moving to Warner Brothers, she took on the role of Vice President of Publishing, establishing the Digital Publishing team and overseeing many of the biggest gaming brands worldwide including Harry Potter, DC Comics (Batman), Harry Potter and LEGO video game franchises.
Veronique joined Hi-Rez Studios as General Manager for EMEA, setting up the European office from scratch for this Atlanta-based developer of popular online MOBA and shooter esports titles including SMITE and Paladins. In a matter of months her leadership has resulted in an explosion of growth in the European base from Brighton, UK, building the localisation, marketing and community teams while putting competitive gaming at the forefront of the players' experience. Due to this success Veronique was given expanded responsibilities, both in terms of functions and geography, and now also leads global marketing.
In 2016, Veronique was appointed as a board member of UKIE, the association for UK Interactive Entertainment.
In 2017, Veronique won the UK Women in Games eSports Contender Award.
Biography to follow
Biography to follow
Biography to follow
Catherine is a Senior Designer at The Chinese Room working on exciting unannounced projects. She previously worked at Creative Assembly on BAFTA Award-winning Alien: Isolation and it's DLC, and also Halo Wars 2, in total she has been working as a Designer for over 7 years and previously worked at Electronic Arts Bright Light on Harry Potter and Flips titles. She’s been listed in MCV’s Top 30 and 100 Women in Games and really appreciates all initiatives to inspire getting women working in the games industry. As well as working in games professionally she also takes part in multiple game jams throughout the year and encourages everyone to give them a go to test themselves. Catherine is a very active member of BAFTA helping out at any opportunity and if that wasn't enough about games, she is also a games enthusiast and has a joint video game collection with her twin sister Charlotte amassing a very large number of games and consoles.
Moo is the co-founder and programmer of Foam Sword, a London-based micro-studio working on Knights and Bikes. Before starting his own studio, he worked at Media Molecule on LittleBigPlanet, Insomniac Games on the Ratchet and Clank Series, and Mind Candy on Moshi Monsters. He recently was featured as part of Ensemble, an London Games Festival exhibition highlighting the work of games industry creatives from diverse ethnic backgrounds. Moo has served roles varying from programming to game design to product management in console, PC, mobile, and social gaming.