Dr Jo Twist (Chair)
Jo is CEO of Ukie, the trade body for UK games and interactive entertainment, making the UK the best place in the world to make, sell and play games. She is also Deputy Chair of the British Screen Advisory Council, London Tech Ambassador, Chair of the BAFTA Games Committee, an Ambassador on the Mayor of London’s Cultural Leadership Board, and Creative Industries Council member. In 2016 she was awarded an OBE for services to the creative industries and won the MCV 30 Women in Games award for Outstanding Contribution. She is a Vice President for games and accessibility charity, SpecialEffect and the government’s Sector Champion for Disabilities. Previously, Jo was Channel 4 Education Commissioning Editor where she commissioned Digital Emmy-winning Battlefront II, free to play browser and iOS games and social media projects. Jo was Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor, and technology reporter for BBC News. Her doctorate in the late 1990s was an ethnography exploring identity and concepts of difference in place based and virtual communities.
Chair at Outright Games
Nick is Chair at Outright Games, a publisher of licensed games for kids, Executive at the Near Future Society, a group bringing together government, education, technology and entertainment people, and former Chair of the Games Committee at BAFTA. He is Advisor at Sensible Object, a Connected Toys & Games company, an Advisor at Improbable, a tech start-up that has raised $500m and an Advisor at Payload Studios, developers of Terratech. Before that, he worked for 5 years at Crytek in Germany, managing teams across the world, including development of games such as 'Crysis 3', 'Ryse', and 'Warface'. He also spent 9 years at Electronic Arts, working on games such as 'Battlefield', 'Black & White 2', 'Crysis', 'Timesplitters 3', and 'Freedom Fighters'.
CEO, Dream Reality Interactive
Dave set up Dream Reality Interactive in September 2016. The team have a rich history in developing VR, AR and singing games, and a number worked with Dave at Sony's London Studio. DRi have released a number of VR & AR titles on mobile & high end platforms.
Prior to Dream Reality Interactive, Dave was the Director of Sony's London Studio, the home of multi-million selling game franchise SingStar, DanceStar, Wonderbook and PlayStation VR Worlds.
Before heading up London Studio he was a programmer, Audio Manager, Creative Services Manager, Executive Producer on games including SingStar and Wonderbook.
Dave is also an active member of the game development industry, holding positions on the BAFTA Games Committee, the Game Developers Conference (San Francisco), XR Developers Conference, and Immerse UK.
Head ot Studio Operations, PlayStation London Studio
Tara moved to London after growing up and studying on the South Coast of England. She has a background in Art & Design and studied a Masters of Art in Computer Animation at the National Centre for Computer Animation. Tara joined PlayStation London Studio in 2000 as an Animator on her first game, The Getaway. Passionate about all things Art and Animation, Tara has risen through the business, and is now a part of PlayStation London Studio’s senior management as Head of Studio Operations. In this role, she has established a team to develop the environment, culture, processes and people within the studio. In her free time, Tara supports the next generation of game developers through mentoring and contributing to a number of Academic and Advisory Boards. She loves to escape the capital at the weekends to enjoy the outdoors with friends and family.
Executive Producer for Total War at Creative Assembly
The games industry is still relatively young and Mike has been here since the beginning. His first game, on the Sinclair Spectrum, was quite possibly the first computer RPG and it won a game of the year award in 1985.
Since then he's worked on around 70 titles in all genres and in various roles, including: programmer, producer, designer, project manager and studio director. He ran one of the first publisher owned studios in the U.K. in the late 80's, and founded Sony's first London studio in the early 90s.
For the last 17 years he's been the creative force behind the Total War franchise, from inception to it being one of the most successful PC games series of all time, alongside helping take Creative Assembly from 5 people to 500, from indie developer to publisher owned super-studio. He's a cross discipline developer in a way that only old-timers are, valuing quality above all else, with 10 of his games being BAFTA nominated and 3 winning. Mike is keen to increase the relevance and value of both the awards and of BAFTA membership to everyone working in the games industry.
Co-founder and CEO, Trailmix
Carolin is a Co-founder and CEO of Trailmix, a mobile gaming start-up based in London. Trailmix was founded in December 2017 and is focusing on making the next generation of casual mobile games. Before founding Trailmix, Carolin worked as VP & Head of Studio for King, the maker of Candy Crush Saga. She joined the company in 2012 to help set up the London studio and bring the studio’s first title called Farm Heroes Saga to life.
Prior to joining King, Carolin worked at EA/ Playfish as the Director of Product Management and ran product for the popular title ‘The Sims Social’ as well as managed the tycoon game ‘Restaurant City’. Before moving to London and joining the Games Industry, she worked as a Management Consultant for Accenture in Munich.
Carolin is a member of the BAFTA games committee and sits on the GDC advisory board.
Veronique always has been a gamer with a deep interest in competitive gaming, and took her first steps in the industry at Ubisoft France in 1999. From that moment, she has grown and developed in the industry, bringing her in-depth expertise in publishing to premier games companies including Rockstar Games, NCsoft, Warner Bros and most recently Hi-Rez Studios.
Veronique joined Hi-Rez as General Manager EMEA, setting up the European office from scratch. In a matter of months her leadership has resulted in an explosion of growth in Europe. Following this success Veronique was recently given expanded responsibilities, both in terms of functions and geography, and now also leads global marketing.
Biography to follow
Phil Stuart, Founder/Creative Director, Preloaded
Phil is founder and Creative Director of Preloaded, a BAFTA winning games studio using the power of play to solve real world problems and change people’s lives.
Working across a range of technologies, Phil is passionate about creating purposeful experiences for the widest possible audiences, which deliver agency, authenticity and impact.
Preloaded works with a range of partners including LEGO, British Museum, BBC, V&A, Science Museum, Wellcome Trust and Tate. In the past 18 years, Preloaded has created experiences based on subjects as diverse as neuroscience, drug addiction, mental health, ancient history, literacy, physical science, genetics, death and philosophy.
As a parent, Phil is passionate about age-appropriate design and the use of technology to enhance life rather than distract from it.
Biography to follow
MCV 30 under 30 and GI.Biz 100 Future Talent recipient Callum Underwood is Head of Games for Caffeine.tv. He heads up scouting for Publisher Raw Fury, and handles Special Projects for SUPERHOT.
Callum led Oculus VR's European Developer Strategy efforts for 4 years, and worked in Developer Relations at Intel prior to that. Callum is on the board of Diversi, a non-profit aimed at encouraging and promoting diversity within the games industry
Callum has a lifelong passion for video games, and cares deeply about developer success, having built his career around this priority. Callum also runs a 1300+ member community for UK Games Industry professionals, is a vociferous champion for mental health. and mentors multiple up-and-coming game developers.
Catherine is a Designer at Media Molecule working on the upcoming PS4 game, Dreams.
She has previously worked at The Chinese Room, and on BAFTA Award-winning Alien: Isolation while at Creative Assembly. Prior to Creative Assembly, Catherine worked at Electronic Arts Bright Light where she started her career in games working on interactive books for children on the Nintendo DS.
Catherine enjoys encouraging children, students, and adults into getting into the games industry by helping as a STEM Ambassador, speaking at universities and events and helping wherever possible with BAFTA, especially the Young Game Designer competition as it’s one of her favourite areas to help support because children are the future of our industry.
Moo is the co-founder and programmer of Foam Sword, a London-based micro-studio working on Knights and Bikes. Before starting his own studio, he worked at Media Molecule on LittleBigPlanet, Insomniac Games on the Ratchet and Clank Series, and Mind Candy on Moshi Monsters. He recently was featured as part of Ensemble, an London Games Festival exhibition highlighting the work of games industry creatives from diverse ethnic backgrounds. Moo has served roles varying from programming to game design to product management in console, PC, mobile, and social gaming.