Dr Jo Twist (Chair)
Jo is CEO of Ukie, the trade body for UK games and interactive entertainment, making the UK the best place in the world to make, sell and play games. She is also Deputy Chair of the British Screen Advisory Council, London Tech Ambassador, Chair of the BAFTA Games Committee, an Ambassador on the Mayor of London’s Cultural Leadership Board, and Creative Industries Council member. In 2016 she was awarded an OBE for services to the creative industries and won the MCV 30 Women in Games award for Outstanding Contribution. She is a Vice President for games and accessibility charity, SpecialEffect and the government’s Sector Champion for Disabilities. Previously, Jo was Channel 4 Education Commissioning Editor where she commissioned Digital Emmy-winning Battlefront II, free to play browser and iOS games and social media projects. Jo was Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor, and technology reporter for BBC News. Her doctorate in the late 1990s was an ethnography exploring identity and concepts of difference in place based and virtual communities.
Games Producer/Writer and Co-founder of Harbee Studios
Claire has been at the forefront of games development for nearly 20 years, working across production, design and narrative to deliver innovative and award-winning games. She has worked at several major studios including Kuju Entertainment, Media Molecule and PlayStation London Studio, where her responsibilities included leading the creative relationship with J.K Rowling on the BAFTA nominated Wonderbook: Book of Spells and its sequel Book of Potions.
Claire is currently consulting for start-up game studios on a mix of VR drama and story driven adventure games as well as crafting her own game, which features a female visually impaired protagonist. As an elected member of the BAFTA Games Committee and the Vice Chair of the BGI, she’s a keen advocate for diversity and inclusion within the games industry.
CEO, Dream Reality Interactive
Dave set up Dream Reality Interactive in September 2016. The team have a rich history in developing VR, AR and singing games, and a number worked with Dave at Sony's London Studio. DRi have released a number of VR & AR titles on mobile & high end platforms.
Prior to Dream Reality Interactive, Dave was the Director of Sony's London Studio, the home of multi-million selling game franchise SingStar, DanceStar, Wonderbook and PlayStation VR Worlds.
Before heading up London Studio he was a programmer, Audio Manager, Creative Services Manager, Executive Producer on games including SingStar and Wonderbook.
Dave is also an active member of the game development industry, holding positions on the BAFTA Games Committee, the Game Developers Conference (San Francisco), XR Developers Conference, and Immerse UK.
Head ot Studio Operations, PlayStation London Studio
Tara moved to London after growing up and studying on the South Coast of England. She has a background in Art & Design and studied a Masters of Art in Computer Animation at the National Centre for Computer Animation. Tara joined PlayStation London Studio in 2000 as an Animator on her first game, The Getaway. Passionate about all things Art and Animation, Tara has risen through the business, and is now a part of PlayStation London Studio’s senior management as Head of Studio Operations. In this role, she has established a team to develop the environment, culture, processes and people within the studio. In her free time, Tara supports the next generation of game developers through mentoring and contributing to a number of Academic and Advisory Boards. She loves to escape the capital at the weekends to enjoy the outdoors with friends and family.
Catherine is a Designer at Media Molecule working on the PS4 game, Dreams.
She has been working as a Designer in the games industry for over 10 years now, previously having worked at The Chinese Room, and on BAFTA Award-winning Alien: Isolation while at Creative Assembly. Prior to Creative Assembly, Catherine worked at Electronic Arts Bright Light where she started her career in games working on interactive books for children on the Nintendo DS.
Catherine enjoys encouraging children, students, and adults into getting into the games industry by helping as a STEM Ambassador, speaking at universities and events and helping wherever possible with BAFTA, especially the Young Game Designer competition as it’s one of her favourite areas to help support because children are the future of our industry.
Co-founder and CEO, Trailmix
Carolin is a Co-founder and CEO of Trailmix, a mobile gaming start-up based in London. Trailmix was founded in December 2017 and is focusing on making the next generation of casual mobile games. Before founding Trailmix, Carolin worked as VP & Head of Studio for King, the maker of Candy Crush Saga. She joined the company in 2012 to help set up the London studio and bring the studio’s first title called Farm Heroes Saga to life.
Prior to joining King, Carolin worked at EA/ Playfish as the Director of Product Management and ran product for the popular title ‘The Sims Social’ as well as managed the tycoon game ‘Restaurant City’. Before moving to London and joining the Games Industry, she worked as a Management Consultant for Accenture in Munich.
Carolin is a member of the BAFTA games committee and sits on the GDC advisory board.
A highly experienced Executive with a career spanning two decades, with prior positions in the world’s leading entertainment and videogames corporations. Veronique has a deep knowledge and understanding of the global gaming market having assumed senior roles at prominent Eastern and Western studios. A thought leader in her field of video games publishing, with a heavyweight marketing background focused on digital publishing, online games-as-a-service and the application of new media technologies and practices. Veronique is regularly consulted by industry bodies as an authority on the digital future of the gaming business, she has a long-standing role on the UKIE board and the BAFTA committee.
Biography to follow
Phil Stuart, Founder/Creative Director, Preloaded
Phil is founder and Creative Director of Preloaded, a BAFTA winning games studio using the power of play to solve real world problems and change people’s lives.
Working across a range of technologies, Phil is passionate about creating purposeful experiences for the widest possible audiences, which deliver agency, authenticity and impact.
Preloaded works with a range of partners including LEGO, British Museum, BBC, V&A, Science Museum, Wellcome Trust and Tate. In the past 18 years, Preloaded has created experiences based on subjects as diverse as neuroscience, drug addiction, mental health, ancient history, literacy, physical science, genetics, death and philosophy.
As a parent, Phil is passionate about age-appropriate design and the use of technology to enhance life rather than distract from it.
MCV 30 under 30 and GI.Biz 100 Future Talent recipient Callum Underwood is Head of Games for Caffeine.tv. He heads up scouting for Publisher Raw Fury, and handles Special Projects for SUPERHOT.
Callum led Oculus VR's European Developer Strategy efforts for 4 years, and worked in Developer Relations at Intel prior to that. Callum is on the board of Diversi, a non-profit aimed at encouraging and promoting diversity within the games industry
Callum has a lifelong passion for video games, and cares deeply about developer success, having built his career around this priority. Callum also runs a 1300+ member community for UK Games Industry professionals, is a vociferous champion for mental health. and mentors multiple up-and-coming game developers.
Moo is the co-founder and programmer of Foam Sword, a London-based micro-studio working on Knights and Bikes. Before starting his own studio, he worked at Media Molecule on LittleBigPlanet, Insomniac Games on the Ratchet and Clank Series, and Mind Candy on Moshi Monsters. He recently was featured as part of Ensemble, an London Games Festival exhibition highlighting the work of games industry creatives from diverse ethnic backgrounds. Moo has served roles varying from programming to game design to product management in console, PC, mobile, and social gaming.