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Games Committee

Elected Members

Harvey ElliotHarvey Elliott (Chair)
CEO, Marmalade

Harvey is CEO of Marmalade, overseeing the Marmalade Game Studio developing titles for young audiences across mobile devices, and the Marmalade technology; that enables game and app developers to create rich content to release across a multitude of mobile devices, phones, tablets smart TVs and desktop computers. Prior to joining Marmalade, Harvey was VP, General Manager of Bright Light at Electronic Arts (EA) driving intellectual properties targeting family and mainstream audiences including the Harry Potter game franchise. Harvey has been in the games industry for nearly 20 years in a number of studio leadership roles and with a title roster which has included multiple Harry Potter titles, Crazy Taxi, Alias, Dakar Rally 2 and Burnout 3: Takedown amongst many more. Prior to joining EA in 2003, he was Studio General Manager of the Cheltenham Studio for Acclaim Entertainment, with overall responsibility for Acclaim’s Teesside and London studios.

Harvey Elliott is also Chair of the BAFTA Children's Committee.

Nick Button-Brown

Studio Head at London-based Improbable, creating new kinds of online games experiences and the technology to make that happen. Worked for 5 years at Crytek in Germany, one of the world’s largest independent developers, including managing development of games such as Crysis 3, Ryse, and Homefront 2, the free2play Warface and mobile projects Fibble and The Collectables. Spent 9 years at Electronic Arts, working on games such as Battlefield, Black & White 2, Crysis, Timesplitters 3, Freedom Fighters and FIFA Manager.

Georg Backer - CandidateGeorg Backer
Game Developer

Georg has worked for Lionhead Studios on BAFTA Award-winning games such as Black & White, The Movies, Fable 1, 2 and 3. In 2009 he was named one of '30 under 30 rising stars in video game development' by games industry magazine Develop. He left Lionhead in 2011 to pursue an exciting venture, still unannounced, for which he has assembled and run a small development team.

Commitees: Ray MaguireRay Maguire

Ray's career in the Games industry started with Virgin Mastertronic in the late 1980’s. When SEGA (UK) was formed he became a Sales Manager and had the pleasure and privilege of introducing the Mega Drive and the world of Sonic the Hedgehog to UK gamers. Ray joined Sony Electronic Publishing Limited in 1993 as Director of Sales for Europe. He was instrumental in setting up the infrastructure of SEPL in Europe prior to the establishment of Sony Computer Entertainment Europe (SCEE). SCE was then formed in 1994, and in 1995 Ray was promoted to Managing Director of SCE UK to manage the launch of PlayStation 1. In 1997 Ray was again promoted to Vice President/Managing Director and, in August 2002, he was appointed Senior Vice President/Managing Director of SCE UK. In addition to the UK, Ray oversaw all the sales and marketing activities for the regions of Ireland, Nordic and Benelux.

Jo TwistJo Twist CEO, UKIE

Biography to follow

Co-opted members

 Imre JeleImre Jele
Bossa Studios, Co-founder, Creator-In-Chief

Awaiting biography.

Rhianna Pratchett

Awaiting biography.

Dave Ranyard

Awaiting biography.

Lee Schuneman

Lee Schuneman is Studio Head of two European Microsoft studio's; Lift London and Press Play.

Lift London based in Soho is home to a growing collective of world-class artists, designers and creative technologists. The first European studio to be built by Microsoft from the ground up, it is a global centre of excellence in designing and developing the future of how people interact with Microsoft’s services and devices.

Press Play is an award-winning games development studio based in Copenhagen, Denmark. With an impressive track record of bringing games to market across a range of devices, Press Play are responsible for much-loved original IP such as Max & The Magic Marker, Max: The Curse of Brotherhood and the BAFTA-nominated Kalimba.

With almost twenty years leadership experience and two BAFTA's, Lee has been responsible for successful product and platform initiatives for both Microsoft and Nintendo. These include BAFTA award-winning games, highly popular apps, ground-breaking mobile experiences and emergent technologies.

From creative development to software engineering, hardware prototyping to strategic planning, Lee operates at the cutting edge of design & innovation to deliver on his mission: to be deliberate, distinctive and daring.