Nick Button-Brown (Chair)
Studio Head at London-based Improbable, creating new kinds of online games experiences and the technology to make that happen. Worked for 5 years at Crytek in Germany, one of the world’s largest independent developers, including managing development of games such as Crysis 3, Ryse, and Homefront 2, the free2play Warface and mobile projects Fibble and The Collectables. Spent 9 years at Electronic Arts, working on games such as Battlefield, Black & White 2, Crysis, Timesplitters 3, Freedom Fighters and FIFA Manager.
Head ot Studio Operations, PlayStation London Studio
Tara moved to London after growing up and studying on the South Coast of England. She has a background in Art & Design and studied a Masters of Art in Computer Animation at the National Centre for Computer Animation. Tara joined PlayStation London Studio in 2000 as an Animator on her first game, The Getaway. Passionate about all things Art and Animation, Tara has risen through the business, and is now a part of PlayStation London Studio’s senior management as Head of Studio Operations. In this role, she has established a team to develop the environment, culture, processes and people within the studio. In her free time, Tara supports the next generation of game developers through mentoring and contributing to a number of Academic and Advisory Boards. She loves to escape the capital at the weekends to enjoy the outdoors with friends and family.
Lee Schuneman - Special interest in Children's Games
Lee Schuneman is Studio Head of Microsoft’s Lift London.
Lift London, based in Soho, is home to a growing collective of world-class artists, designers and creative technologists and a global centre of excellence in developing the future of how people will interact with Microsoft’s services and devices including HoloLens, Surface, Web, Mobile & Cloud.
The studio is currently leading several key new initiatives for Microsoft’s future helping shape the next generation of Windows experiences. Embracing agile development techniques and the continuous delivery and improvement to their products though data, feedback and creative risk.
Lee is also a Board member at London's leading festival of creativity, Soho Create and a Committee Member at BAFTA focused on New Talent Initiatives in particular Breakthrough Brits. He's recently be named as one Creative Review's, Creative Leaders 50 a new initiative to celebrate, educate and inspire those who are leading creative businesses, organisations and teams.
With almost twenty years leadership experience, 50 Million games sold and two BAFTA's, Lee operates at the cutting edge of design, technology & innovation to deliver on his mission: to be deliberate, distinctive and daring.
Biography to follow
Dr Jo Twist
Jo has been CEO of Ukie since January 2012. Ukie is the trade body for games and interactive entertainment businesses in the UK, and has a mission to make the UK the best place in the world to make games.
Previously, Jo was Channel 4’s Commissioning Editor for Education, where she commissioned Digital Emmy-winning Battlefront II, free to play browser and iOS games, including Sweatshop, Nomnation and International Racing Squirrels, and social media projects. Earlier in her career, Jo was Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor, and in a former life a technology reporter for BBC News.
With a background in digital media, education, creative technology and youth culture, and a PhD in online communities, identity and young people, Jo brings a wealth of experience in all aspects of interactive entertainment including media, technical innovation and creativity, commercial and political issues. Jo is Deputy Chair of the British Screen Advisory Council, a London Tech Ambassador, a Bafta Games Committee member, and sits on a number of other boards and advisory groups. She is one of the Top 100 UK Women in Video Games, on the MCV 100 Brit list in the games industry and is a BIMA Hot 100 in digital. She is a Vice President for games and accessibility charity, Special Effect.
Georg has worked for Lionhead Studios on BAFTA Award-winning games such as Black & White, The Movies, Fable 1, 2 and 3. In 2009 he was named one of '30 under 30 rising stars in video game development' by games industry magazine Develop. He left Lionhead in 2011 to pursue an exciting venture, still unannounced, for which he has assembled and run a small development team.
Head of Studio, London, King
Carolin Krenzer is the Head of Studio for London at King, a leading interactive entertainment company for the mobile world. She joined the company in the summer of 2012 as the first Executive Producer in London to help build up the studio and bring the studio’s first title called Farm Heroes Saga to life – now the second biggest King Franchise.
Prior to joining King, Krenzer worked at EA Interactive/ Playfish as the Director of Product Management. She ran product for the popular title ‘The Sims Social’ as well as managed the tycoon game ‘Restaurant City’.
Before moving to the UK and joining the games industry, she lived in Munich, Germany, working as a management consultant at Accenture, one of the world’s leading organizations providing management consulting, technology and outsourcing services.
Krenzer has vast international business experience having lived and worked in several countries including Brazil, China, Canada, France and Portugal.
Krenzer studied International Business Management, majoring in International Finance and Marketing at Furtwangen University in Germany and Concordia University in Montreal graduating with an M.A. in International Business. She currently resides in London.
Biography to follow
Biography to follow
Dave is an independent virtual reality developer and self-confessed VR pioneer. He recently stepped down as director of Sony’s London Studio, where he oversaw Sony’s well-respected VR ventures including The Deep, The London Heist and The Getaway. Dave is excited about the future of VR and is keen to concentrate on a multi-platform approach.
President & Partner,1TwentyFour
Karl Stewart is currently President & Partner of 1TwentyFour, alongside being Head of Strategic Partnerships for Square Enix (Marvel projects).
1TwentyFour is a strategic consulting, marketing, PR and experiential company based in LA with offices in NY and SF. It focuses primarily on the technology, entertainment and lifestyle sectors, developing strategic campaigns and partnerships within Movie, TV, Games and Virtual Reality sectors. 1TwentyFour are a worldwide agency of record for a range of clients including DELL, AMD, Pure Imagination, The Game Awards, NERD HQ & Zumba.
Prior to founding 1TwentyFour Karl was the VP of Strategic Partnerships at Petrol Advertising working with a range of clients such as EA on the launch of Battlefield and Star Wars Battlefront. Before that, Karl held the position of VP. Marketing, Square Enix North America and Europe, overseeing the western portfolio of titles.
Karl has lived in the US for 13 years. He has served as Creative Director & North American Director of Marketing for Eidos Interactive, during which time he shipped over 30 games. This included spearheading the global launch of Batman Arkham Asylum. In 2009, moved from the publishing side to the development side, spending just over 3 years as Global Brand Director at Crystal Dynamics, overseeing the reboot of the Tomb Raider franchise, which included NA Marketing, global PR and Licensing.
Karl has over 20 years of marketing experience, across both the retail and entertainment sectors in Europe and North America. He has won several major awards, including a BAFTA for Batman, in addition to numerous GMS awards over the years for Tomb Raider, Deus Ex, & Hitman.
Karl is a Board Member of BAFTA LA, serves as Chairman of the BAFTA LA Games Advisory Group and is a member of the International BAFTA Games Committee.
Biography to follow
Biography to follow
Catherine is a Senior Designer at The Chinese Room working on exciting unannounced projects. She previously worked at Creative Assembly on BAFTA Award-winning Alien: Isolation and it's DLC, and also Halo Wars 2, in total she has been working as a Designer for over 7 years and previously worked at Electronic Arts Bright Light on Harry Potter and Flips titles. She’s been listed in MCV’s Top 30 and 100 Women in Games and really appreciates all initiatives to inspire getting women working in the games industry. As well as working in games professionally she also takes part in multiple game jams throughout the year and encourages everyone to give them a go to test themselves. Catherine is a very active member of BAFTA helping out at any opportunity and if that wasn't enough about games, she is also a games enthusiast and has a joint video game collection with her twin sister Charlotte amassing a very large number of games and consoles.