Mary Kenney was a typical gamer growing up, obsessed with Neverwinter Nights and the Dragon Age series by Bioware - games felt like a book she could be a part of. It wasn’t until she was 22 when it clicked that she could combine writing and gaming - she applied to NYU for game design where she discovered a passion for designing interactive game spaces as well as writing.
Like everybody else, Mary had an emotional response to playing the first Spider-Man game. It was a love letter to the idea of heroes being aspirational and made her fall in love with the genre all over again. After a successful interview at Insomniac Games, she was delighted to be put on Spider-Man: Miles Morales, not just because he’s her favourite character but also because one of the main themes is about using the skills you have to make the world a better place, the perfect message for 2020.
Through being a BAFTA Breakthrough, Mary would love the chance to be able to talk to other creators who make very different things from what she would because it can only help her creativity. Mary would love to ask Amy Hennig’s advice on pretty much everything and the people behind What Remains of Edith Finch are also on her list because they make slow gameplay so engaging across the whole experience.