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Inside Games Showcase 2014

6 February 2014

Find out more about Inside Games, BAFTA's first ever event dedicated to showcasing games and developers.

Inside Games Murdered Soul SuspectBAFTA/Steve ButlerInside Games took place on 12 March 2014, directly preceding the British Academy Games Awards that same evening. The event gave visitors the chance to get hands-on with a wide range of highly anticipated games from the world’s biggest studios, even those as yet unavailable in the UK.

We also curated a series of live talks from leading game developers including Matt Brunner, David Braben, Mark Ogilvie and Charles Cecil. Speakers divulged insight into their latest game development exploits as well as sharing tips on the craft of game development itself.

Inside GamesBAFTA/Steve ButlerThe 'Inside Games Arcade', gave guests the chance to play some of the best independent games available and provided a fascinating insight into how far the work of independent game development has come in recent years.

Later that evening, as the Inside Games showcase shut down and Sonic left the building, the doors to the British Academy Games Awards ceremony were opened and the UK's biggest celebration of games industry talent commenced.

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Game Zones

The following games were showcased on the day...

Electronic Arts

Titanfall

Square Enix

Murdered: Soul Suspect

Jagex

RuneScape

Namco Bandai

Dark Souls II Crop

Sony

inFAMOUS: Second Son

Steam

Steam

Microsoft
Xbox One
SEGA

Sega

Frontier

Elite: Dangerous

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Inside Games Arcade, powered by Alienware.

Alienware Logo The 'Inside Game Arcade' curated games exhibition featured a playable selection of engaging and inspiring games. "We want to celebrate, and highlight, the exciting diversity of video games experiences, genres, platforms and developers", say Georg Backer & Imre Jele, members of the BAFTA Games Committee and organisers of the Inside Games Arcade.

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Developer Talks

Over the course of the day a series of developer talks were delivered by leading game designers.

Matt Brunner and Doug Van HorneBAFTA/Steve Butler Matt Brunner Airtight Games

Matt Brunner and Doug Van Horne of Airtight Games started proceedings with the first developer talk of the day. With due to be released this summer, the developers offered an insight into the characters and the thought-provoking narrative that gamers were also able to preview as part of the Inside Games Showcase.

David BrabenBAFTA/Steve Butler David Braben Frontier

David Braben, founder of the games series, demonstrated the latest installment of his open world series, . The new world builds on the elements that fans of the series have come to love with the option to build and create your very own unique gaming experience. Choose to play by the rules or become a rebel, it’s your choice, but whatever you decide prepare to lose yourself in the next evolution of this vast galaxy.

Mark OgilvieBAFTA/Steve Butler Mark Ogilvie Jagex

Ogilvie offered three key pieces of advice. First, to listen out for new ideas and inspiration, as you never know when they might come to you. He suggested having a pen and paper handy - you’re much more likely to remember an idea if you write it down. Second, give yourself time to be creative in your life. Ogilvie advised learning something you’ve never done before, and to give yourself the space to do that in. And lastly, Ogilvie discussed the importance of being playful, suggesting that "Play is an essential part of life, it's a way of feeding the soul."

Charles CecilBAFTA/Steve Butler Charles Cecil

Charles Cecil, CEO at Revolution Games delivered a fascinating talk covering a brief history of video games and the key events that changed the course of game development. He spoke in detail about the successes of his game & shared insights into how to make a success of your game, from writing & development to business and marketing.

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