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Fernando Reyes Medina | Multiplayer Designer

Fernando Reyes Medina | Multiplayer Designer

While Fernando was playing Halo in an internet café in Mexico City with people from all over the world, something clicked about how gaming could be a unifying force, sparking a dream to become a games designer for Halo, to be part of a narrative which connected and involved its audience. It was a tough journey, but Fernando studied Computer Science, learned English, moved to the US to work as an engineer for the Xbox platform and then spent four years working on the as-yet unreleased Halo Infinite, a dream that absolutely surpassed his expectations. 

Fernando is very keen to celebrate Mexican culture in games and to open doors for those who come after him. Not only is he the co-founder and LATAM director of Latinx in Gaming, he also has ambitions of starting his own studio to explore the cultural identity of Mexican games and to give them a recognisable stamp and voice, in the same way that his hero, Hideo Kojima has done with his body of work.

Fernando wants to use the visibility that BAFTA Breakthrough will give him to find partners who share his vision of creating an inclusive space for others, who also dream of working in an industry where a route in is not always easy to find. He hopes to make BAFTA proud and to make this honour mean something for himself and for others coming after him. After all, life is too short not to do something you love.