Considering writing your next game in a custom engine, but wondering how insane that might be?
In this session, we will be joined by Rodrigo Monteiro (Technical Director, Chucklefish) as we discuss the technical challenges faced and what kind of tooling is involved, while providing practical information for those considering a custom engine for their next game, but lack the experience or the access needed to make an informed decision.
There will be a short talk followed by networking drinks. All members are welcome - not just programmers!
To book your place, please RSVP to [email protected]