For the last 20 years, Creative Assembly has built a deep understanding of asymmetric design in its games: the enemy ecosystems of Alien: Isolation, the faction-based grand strategy of Total War, and the diverse sub-factions of Halo Wars 2.
Listen to Creative Assembly's James Green discuss why inherent asymmetry in games is important, its value to the player, and its popularity among audiences, as well as sharing what he’s learned about asymmetric design over his career – its costs, challenges and opportunities.