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Henry Hoffman | Creative Director

Henry Hoffman | Creative Director

Henry can pinpoint the exact moment he fell in love with games. He was five years old when playing Sim City at his dad’s university office and a police station named after him was blown away by a tornado. A few years later his dad bought him a copy of Planet PC magazine that came with a free drag-and-drop game building CD-ROM. From that moment Henry was hooked, making over 100 games by the time he was just 13. Around that time, Henry saw a review in the magazine for a game made by Introversion, a British company consisting of three friends making games in their bedrooms. It was then that Henry realised this could be a career.

During his first year of university, Henry’s game Mush won both the Dare to be Digital competition and a BAFTA Cymru award. His breakthrough game Hue was inspired by his fascination with dreaming up new gaming mechanics. When combined with his love for colour, Henry created a game that has stunned players all over the world. For Henry, beginning new projects by thinking about the gameplay first is the crux of making games that people enjoy.

Henry has found that the industry distinction between developers and creatives is unhelpful. For anyone thinking about a career in games, Henry would encourage them to be guided by their passion, and not to let people put you in a box.