06 February 14
Find out more about Inside Games, BAFTA's first ever event dedicated to showcasing games and developers.
BAFTA/Steve Butler Inside Games took place on 12 March 2014, directly preceding the British Academy Games Awards that same evening. The event gave visitors the chance to get hands-on with a wide range of highly anticipated games from the world’s biggest studios, even those as yet unavailable in the UK.
We also curated a series of live talks from leading game developers including Matt Brunner, David Braben, Mark Ogilvie and Charles Cecil. Speakers divulged insight into their latest game development exploits as well as sharing tips on the craft of game development itself.
BAFTA/Steve ButlerThe 'Inside Games Arcade', gave guests the chance to play some of the best independent games available and provided a fascinating insight into how far the work of independent game development has come in recent years.
Later that evening, as the Inside Games showcase shut down and Sonic left the building, the doors to the British Academy Games Awards ceremony were opened and the UK's biggest celebration of games industry talent commenced. Check out all of the Awards night features here >
The following games were showcased on the day...
Microsoft Kinect Sports Rivals, Project Spark, Forza Motorsport 5 & Plants versus Zombies: Garden Warfare
SEGA Football Manager, Company of Heroes 2, Total War & Sonic the Hedgehog
Frontier Elite: Dangerous (with VR headset, Oculus Rift & TrackIR all in 3D)
The 'Inside Game Arcade' curated games exhibition featured a playable selection of engaging and inspiring games. "We want to celebrate, and highlight, the exciting diversity of video games experiences, genres, platforms and developers", say Georg Backer & Imre Jele, members of the BAFTA Games Committee and organisers of the Inside Games Arcade.
Over the course of the day a series of developer talks were delivered by leading game designers.
Matt Brunner Airtight Games
Matt is the Chief Creative Officer and one of the founders of Airtight Games, creators of Dark Void and Quantum Conundrum. Their current project is Murdered: Soul Suspect.
Matt Brunner and Doug Van Horne of Airtight Games started proceedings with the first developer talk of the day. With Murdered: Soul Suspect due to be released this summer, the developers offered an insight into the characters and the thought-provoking narrative that gamers were also able to preview as part of the Inside Games Showcase.
David Braben Frontier
David is the founder of Frontier and best known for co-writing Elite, a hugely popular and influential space trading game. His current project is the sequel Elite: Dangerous.
David Braben, founder of the Elite games series, demonstrated the latest installment of his open world series, Elite: Dangerous. The new world builds on the elements that fans of the series have come to love with the option to build and create your very own unique gaming experience. Choose to play by the rules or become a rebel, it’s your choice, but whatever you decide prepare to lose yourself in the next evolution of this vast galaxy.
Mark Ogilvie Jagex
Mark is the Design Director at Jagex, creators of the hugely popular MMORPG RuneScape.
Ogilvie offered three key pieces of advice. First, to listen out for new ideas and inspiration, as you never know when they might come to you. He suggested having a pen and paper handy - you’re much more likely to remember an idea if you write it down. Second, give yourself time to be creative in your life. Ogilvie advised learning something you’ve never done before, and to give yourself the space to do that in. And lastly, Ogilvie discussed the importance of being playful, suggesting that "Play is an essential part of life, it's a way of feeding the soul."
Charles Cecil Revolution
Charles is the CEO of Revolution, creators of Broken Sword.
Charles Cecil, CEO at Revolution Games delivered a fascinating talk covering a brief history of video games and the key events that changed the course of game development. He spoke in detail about the successes of his game Broken Sword & shared insights into how to make a success of your game, from writing & development to business and marketing.
Join the conversation on BAFTA's social media channels
Stay up-to-date with the latest BAFTA news, events and online content.Join the list