14 March 12
Insanely Twisted Shadow Planet was awarded the Debut Game BAFTA in the first year the category was introduced to the Awards. Discover more about this year's winner and the nominees...
* Bastion Amir Rao, Greg Kasavin, Darren Korb
* Eufloria Rudolf Kremers, Alex May
* L.A. Noire Brendan McNamara, Naresh Hirani, Alex Carlyle
* Monstermind Development Team
* RIFT Scott Hartsman, Russ Brown
Bastion is the first title from Supergiant Games. This action role-playing game, set in a lush imaginative world, sees players creating and fighting for civilization’s last refuge as a mysterious narrator marks their every move.
Darren Korb, musician and composer on Bastion, talks about his path into the games industry.
Read an interview with Greg Kasavin, writer and creative director behind Bastion.
Eufloria is an game of space exploration and conquest employing surprising themes of plant growth and bio mechanical evolution. The gameplay revolves around conquering asteroids in space and using their resources to literally grow and nurture new creatures to do the player’s bidding.
Rudolf Kremers, the developer behind the real-time strategy video game Eufloria on what inspired him to get into gaming, and his route into the industry.
In Insanely Twisted Shadow Planet, players experience a captivating adventure set in a unique, rich and insanely twisted world that blends exploration, shooter action, and puzzle-solving with gorgeous visuals, and rich story telling.
The Insanely Twisted Shadow Planet artist gives advice and inspiration.
The developer behind Insanely Twisted Shadow Planet on how he started out and his advice to aspiring game developers.
Combining an original setting with an interactive yet cinematic experience, Rockstar’s 1940s detective story climbed new heights with its balance of action and narrative.
Read an interview with Naresh Hirani, one of the developers on the neo-noir crime game.
The designer behind LA Noire on how he started out and his advice to aspiring game designers.
Monstermind is Facebook’s first real-time Player vs Player game. It revolves around city building and tower defense. Players must try their best to resurrect the town and repel groups of B-movie style monsters sent by friends.
One of the game designers behind Monstermind talks about his journey into the games industry.
Ric Moore, a designer/developer behind Monstermind, talks to BAFTA Guru.
RIFT is a Massively Multiplayer Online Role-Playing Game in which thousands of players adventure together to save a world being torn apart by magical rifts that unleash deadly planar invasions.
Read an interview with Scott Hartsman, the developer behind Rift, on what made him pursue a career in games.