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03 July 13
BAFTA's Games Committee, comprised of some of the most notable people in the UK's games industry, is vital to the running of the annual Games Awards and plays a crucial role in developing the Academy's video game-related learning events and initiatives.
Harvey Elliott (Chair)
CEO, Marmalade
Harvey is CEO of Marmalade, overseeing the Marmalade Game Studio developing titles for young audiences across mobile devices, and the Marmalade technology; that enables game and app developers to create rich content to release across a multitude of mobile devices, phones, tablets smart TVs and desktop computers. Prior to joining Marmalade, Harvey was VP, General Manager of Bright Light at Electronic Arts (EA) driving intellectual properties targeting family and mainstream audiences including the Harry Potter game franchise. Harvey has been in the games industry for nearly 20 years in a number of studio leadership roles and with a title roster which has included multiple Harry Potter titles, Crazy Taxi, Alias, Dakar Rally 2 and Burnout 3: Takedown amongst many more. Prior to joining EA in 2003, he was Studio General Manager of the Cheltenham Studio for Acclaim Entertainment, with overall responsibility for Acclaim’s Teesside and London studios.
Harvey Elliott is also Chair of the BAFTA Children's Committee .
Georg Backer
Game Developer
Georg has worked for Lionhead Studios on BAFTA Award-winning games such as Black & White, The Movies, Fable 1, 2 and 3. In 2009 he was named one of '30 under 30 rising stars in video game development' by games industry magazine Develop. He left Lionhead in 2011 to pursue an exciting venture, still unannounced, for which he has assembled and run a small development team.
Paul Jackson OBE
Paul has been a videogames publisher since 1988. In 1993 he established the UK office of Electronic Arts, which he helped take to market leadership over the next 12 years. During his time leading EA, he accepted "Publisher of the Year" five times. He has run award-winning publishing companies in UK, Ireland, Norway, Sweden, Denmark, Finland, Russia, the Middle East and South Africa. He currently sits on the board of a number of companies and is the CEO and Co-Founder of the multi-award winning Railsimulator.com .
Ray Maguire
Ray's career in the Games industry started with Virgin Mastertronic in the late 1980’s. When SEGA (UK) was formed he became a Sales Manager and had the pleasure and privilege of introducing the Mega Drive and the world of Sonic the Hedgehog to UK gamers. Ray joined Sony Electronic Publishing Limited in 1993 as Director of Sales for Europe. He was instrumental in setting up the infrastructure of SEPL in Europe prior to the establishment of Sony Computer Entertainment Europe (SCEE). SCE was then formed in 1994, and in 1995 Ray was promoted to Managing Director of SCE UK to manage the launch of PlayStation 1. In 1997 Ray was again promoted to Vice President/Managing Director and, in August 2002, he was appointed Senior Vice President/Managing Director of SCE UK. In addition to the UK, Ray oversaw all the sales and marketing activities for the regions of Ireland, Nordic and Benelux.
Johnny Minkley
Journalist
Johnny Minkley is an award-winning journalist who has been writing and speaking about video games for a decade and playing them for over a quarter of a century. A veteran of consumer and business media, he has worked on numerous leading magazines and websites, and is a regular pundit across radio and TV and in the national press.
Mark Maslowicz
Director, Xbox and Games for Windows 3rd Party Publishing, Microsoft
Mark joined the video games industry in 1992 and spent 9 years in various roles at Sega Europe including Business Analyst, Product Manager, Public Relations and eventually 3rd Party Publisher Relations. He undertook multiple publisher and developer tours across Europe prior to the launch of the Dreamcast console and then managed the team responsible for all dealings with European game publishers during the Dreamcast era. In March 2001 Mark joined Microsoft, a year ahead of the European launch of the original Xbox console. At Microsoft, Mark heads up the 3rd Party Account Management Team which is responsible for the relationships with the publisher community in Europe, and which is tasked with bringing the most best possible content to Xbox 360 and the Games for Windows platforms.
Andy Payne
Chairman, Mastertronic & Chairman, UKIE
Andy started in the games industry in 1985 working on the production of 8 bit home computer games classics for Domark (later to become Eidos), Mastertronic, Melbourne House (later to be part of Sega) and Ariolasoft amongst others. He worked on The Way Of The Exploding Fist, Fairlight_, The Pawn, Trivial Pursuit and Marble Madness and set up production specialist The Producers in 1988 where he helped introduce key US publishers into Europe, amongst them Maxis, Novalogic, Red Storm and Interplay. In 1997 he started PC simulation specialist Just Flight and in 2004 merged both companies with Sold Out to form The Mastertronic Group of which he is now the managing director. He has been the Chairman of UKIE since 2005 and is currently Chairman of industry charity, GamesAid. He recently founded digital distribution specialist Get Games with Eurogamer.
Paulina Bozek
CEO & Co-founder of INENSU
Paulina Bozek is the CEO & Co-founder of INENSU a startup game company making innovative social and mobile games for the connected generation. Prior to founding INENSU, Paulina was the Development Director of the Atari London Studio where she was responsible for team management and creative direction. Paulina spent six years at Sony as the Executive Producer of the SingStar franchise for PlayStation. SingStar has been instrumental in establishing games as popular entertainment for everyone and has achieved over $500million in revenue. She started her career in 1999 at Ubisoft in Montreal, Canada. In 2004 Paulina was awarded the BAFTA Interactive New Talent Award. In 2005, SingStar was awarded the BAFTA Award for Originality. Paulina has an MSc in Media and Communications from the London School of Economics and a BA in Cultural Studies from McGill University.
Jon Weinbren
Head of Games, the National Film and Television School
Jon has been Head of Games at the National Film and Television School since 2011, where he runs the MA programmes in Games Design and Development. Prior to this he formed Imaginary Productions, an agency specialising in multimedia production, taking on commissioned work for the likes of Polygram Music and Hong Kong Telecom. Imaginary later changed direction, re-forming as a small indie games studio where the team developed a number of commissioned projects for the Science Museum, BBC, BT Touchpoint, Channel 4 and Futurelab as well as some original independent titles. Jon has been an active educator and lecturer throughout his career and prior to his role at the NFT he ran the MA Digital Games Design programme at the University for the Creative Arts in Farnham.
David Braben
Founder of Frontier, & Co-founder of the Raspberry Pi
Awaiting biography.
Siobhan Reddy
Siobhan Reddy is Studio Director at Media Molecule, the band of creative minds behind the hugely successful and innovative LittleBigPlanet game franchise.
Cultivating an early fascination with fanzines, technology, pop-culture and entertainment led to her first job at Spike Wireless. And when she relocated at age 18 from native Australia to the UK, Siobhan entered the games industry as Production Assistant at Perfect Entertainment on DiscWorld Noir. By 1999 she had joined Criterion Games as Producer where she consistently shipped high quality titles including, Burnout 3 and Burnout 4.
In 2006, seeking a new challenge and the opportunity to be part of a close-knit & creative team, Siobhan joined newly founded Media Molecule with a carrot in one pocket and a little stick in the other, to work alongside directors Mark Healey, Alex Evans, Dave Smith, Kareem Ettouney and Chris Lee. Together, the small studio would go on to do big things, including winning dozens of awards for LittleBigPlanet 1 and 2.
In 2012 Media Molecule announced that it was working on its first Vita project, Tearaway, which continues Media Molecule’s focus on creative gaming.
Imre Jele
Bossa Studios, Co-founder, Creator-In-Chief
Awaiting biography.
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