03 July 13
BAFTA's Games Committee, comprised of some of the most notable people in the UK's games industry, is vital to the running of the annual Games Awards and plays a crucial role in developing the Academy's video game-related learning events and initiatives.
Harvey Elliott (Chair)
Harvey is CEO of Marmalade, overseeing the Marmalade Game Studio developing titles for young audiences across mobile devices, and the Marmalade technology; that enables game and app developers to create rich content to release across a multitude of mobile devices, phones, tablets smart TVs and desktop computers. Prior to joining Marmalade, Harvey was VP, General Manager of Bright Light at Electronic Arts (EA) driving intellectual properties targeting family and mainstream audiences including the Harry Potter game franchise. Harvey has been in the games industry for nearly 20 years in a number of studio leadership roles and with a title roster which has included multiple Harry Potter titles, Crazy Taxi, Alias, Dakar Rally 2 and Burnout 3: Takedown amongst many more. Prior to joining EA in 2003, he was Studio General Manager of the Cheltenham Studio for Acclaim Entertainment, with overall responsibility for Acclaim’s Teesside and London studios.
Harvey Elliott is also Chair of the BAFTA Children's Committee .
Georg has worked for Lionhead Studios on BAFTA Award-winning games such as Black & White, The Movies, Fable 1, 2 and 3. In 2009 he was named one of '30 under 30 rising stars in video game development' by games industry magazine Develop. He left Lionhead in 2011 to pursue an exciting venture, still unannounced, for which he has assembled and run a small development team.
Paul Jackson OBE
Paul has been a videogames publisher since 1988. In 1993 he established the UK office of Electronic Arts, which he helped take to market leadership over the next 12 years. During his time leading EA, he accepted "Publisher of the Year" five times. He has run award-winning publishing companies in UK, Ireland, Norway, Sweden, Denmark, Finland, Russia, the Middle East and South Africa. He currently sits on the board of a number of companies and is the CEO and Co-Founder of the multi-award winning Railsimulator.com .
Ray's career in the Games industry started with Virgin Mastertronic in the late 1980’s. When SEGA (UK) was formed he became a Sales Manager and had the pleasure and privilege of introducing the Mega Drive and the world of Sonic the Hedgehog to UK gamers. Ray joined Sony Electronic Publishing Limited in 1993 as Director of Sales for Europe. He was instrumental in setting up the infrastructure of SEPL in Europe prior to the establishment of Sony Computer Entertainment Europe (SCEE). SCE was then formed in 1994, and in 1995 Ray was promoted to Managing Director of SCE UK to manage the launch of PlayStation 1. In 1997 Ray was again promoted to Vice President/Managing Director and, in August 2002, he was appointed Senior Vice President/Managing Director of SCE UK. In addition to the UK, Ray oversaw all the sales and marketing activities for the regions of Ireland, Nordic and Benelux.
Johnny Minkley is an award-winning journalist who has been writing and speaking about video games for a decade and playing them for over a quarter of a century. A veteran of consumer and business media, he has worked on numerous leading magazines and websites, and is a regular pundit across radio and TV and in the national press.
Director, Xbox and Games for Windows 3rd Party Publishing, Microsoft
Mark joined the video games industry in 1992 and spent 9 years in various roles at Sega Europe including Business Analyst, Product Manager, Public Relations and eventually 3rd Party Publisher Relations. He undertook multiple publisher and developer tours across Europe prior to the launch of the Dreamcast console and then managed the team responsible for all dealings with European game publishers during the Dreamcast era. In March 2001 Mark joined Microsoft, a year ahead of the European launch of the original Xbox console. At Microsoft, Mark heads up the 3rd Party Account Management Team which is responsible for the relationships with the publisher community in Europe, and which is tasked with bringing the most best possible content to Xbox 360 and the Games for Windows platforms.
Chairman, Mastertronic & Chairman, UKIE
Andy started in games in 1985 working on 8 Bit games titles such as The Way of the Exploding Fist, Marble Madness and The Pawn. He has founded 7 games companies namely The Producers (1988, a games production service), Just Flight (1997, a specialist flight/ train simulator developer/publisher), PC Pilot (1999, a specialist simulation magazine), Mastertronic (2004,multi-format games publisher), Get Games (2009, a digital download platform for PC /Mac games ), AppyNation (2011, a publisher for a consortium of mobile games developers) and Gambitious (2012, a games focused equity and rewards based crowdfunding platform). Andy is chair of UK Interactive Entertainment and also was a founder and is trustee of games charity, GamesAid. He is also a board member of Film London.
CEO & Co-founder of INENSU
Paulina Bozek is the CEO & Co-founder of INENSU a startup game company making innovative social and mobile games for the connected generation. Prior to founding INENSU, Paulina was the Development Director of the Atari London Studio where she was responsible for team management and creative direction. Paulina spent six years at Sony as the Executive Producer of the SingStar franchise for PlayStation. SingStar has been instrumental in establishing games as popular entertainment for everyone and has achieved over $500million in revenue. She started her career in 1999 at Ubisoft in Montreal, Canada. In 2004 Paulina was awarded the BAFTA Interactive New Talent Award. In 2005, SingStar was awarded the BAFTA Award for Originality. Paulina has an MSc in Media and Communications from the London School of Economics and a BA in Cultural Studies from McGill University.
Bossa Studios, Co-founder, Creator-In-Chief
Fiona Sperry is best known as Founder, Studio Director and Executive Producer at Criterion Games where for the past fourteen years she led the creation and development of the Burnout series, Black and Need for Speed Hot Pursuit. She recently formed Three Fields Entertainment, a new British games company, with her long term creative partner, Alex Ward. The duo have one of the most commercially and creatively successful partnerships in the UK game development industry, producing eight AAA games in less than 13 years, generating over a billion dollars in revenue and winning countless awards across the globe for their innovation and originality. Burnout 3 won three Bafta awards and Need for Speed Hot Pursuit won the Bafta award for Best Multiplayer.
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